Today we had our first practical workshop, learning how to make 3D zoetropes with Graeme Hawkins aka retchy. He has done some amazing stuff with 3D zoetropes and projection mapping in the past and it was fantastic to be able to pick his brains and get the man the man who has been playing with this for the last two years advising us and letting us play.
I think I can speak for most of the other guys on the 1st year that this was a great experience and one we all wish could have been for the whole day, but the sandpit task was calling.

Here is my first attempt, it works, but it’s a bit too smooth, with no real ‘life’.
In the afternoon we got to experiment more with actually building a 3D model out of plasticine, but I decided that I would try with cut-outs of my Great Bustard walkcycle, so after printing it out a bit smaller, I spent an hour cutting the tiny birds out with a scalpel… all 33 of them! After sticking them down into the allotted 1.5cm space on the ‘magic wheel’ I approached the turntable with intrepidation… would it work, I spent a hell of a long-time and I couldn’t test it, like I could when I did my first bouncing shape test in pencil, press start and…
No, it didn’t work…
But, it worked to some degree, the cutouts of the upper body and neck/head looked good, weren’t too messy and pretty much stayed in the same place.
The legs, which are quite blurry on the printout I kept in with the background for ease of moving about, but were just of such poor definition, you can’t see the bird’s walk at all…
oh well, I did know that was dark, and shows that you do need to have things clear and crisp, if you want to keep the fine detail…
An absolutely fantastic day, playing and actually animating!