Learning Agreement SNU3_TT

What are you proposing to do? Why are you doing it? What do you intend to submit?

Give references to methods, research and practices that contextualise your project (including texts, images, artists, designers, etc). For collaborative projects, give details of each person’s role in the project. (max. 500 words)

I am proposing to test my Masters Project on a small scale, to see what does and doesn’t work. This involves researching the physical dimensions of a Great Bustard, creating a 2D animation of its walk cycle, then taking this into MAYA and creating a 3D skeletal walk cycle of the lower body.

With this 3D model I can create and test my own floor graphic trigger image (hopefully in situ in the Norwich Castle Museum) using augmented reality (Aurasma) to bring it into a live situation and see what works best.

Before testing in situ I would like to visit the London Science Museum/Natural History Museum to see how they are using AR currently, to what success, and what has worked well so far.

ARTsense and FACT in Liverpool are also pushing the boundaries with AR and I have been in contact with Roger McKinley there and would hope to visit him and talk about his experiences thus far with this new medium.

Other practitioners include Sander Veenhof, John Craig Freeman, Marco Tempest, and I have already started documenting peoples’ reactions to their varied approaches to AR.

I will be submitting a link to an App, alongside a trigger image, which when you load the app and point the camera at the trigger image, a lower half of a bird will walk across the floor/table in front of you appearing as if from the trigger image itself. Alongside this I will provide photos and video documentation from an in situ test at the Norwich Museum (or if this is not possible from within a studio space).

Explain how your intended submission for the unit will demonstrate that you have met EACH Learning Outcome.

1. Employ appropriate and contemporary methodology to research and generate outcomes in response to an initial project proposal. I will research, visit and (hopefully) experience current AR in museums, to feedback best practice for my own project.

2. Generate work that demonstrates innovation in it approach; that challenges existing perspectives and is responsive to discourse associated with your area of enquiry. I intend to submit an Augmented Reality experience, to bring to life a rare species of bird (partial model) from a floor graphic trigger image, which can be viewed on any mobile device, anywhere the trigger appears, potentially revolutionising how we could learn in Museums of the future.

3. Evidence your understanding of professional practice and the creative industries relevant to your subject area. ARTsense, FACT, Sander Veenhof, John Craig Freeman, Paint Job (Rijkmuseum), Stedelijk.nl, James May app, Natural History Museum are all currently using AR to bring new understanding to the public, whether it be for learning, art, or disruptive fun and I want to make sure I have a wide range of case studies to draw on.

4. Plan and employ a clear programme of learning to develop relevant skills and knowledge and demonstrate independence and professionalism through effective decision-making and evaluation. Starting with what I know, 2D Flash animation, using Aurasma and triggers, I need to develop my skills in 3D animation and actually implementing AR within a museum setting. Choosing the best plan of action for my project using what is currently out there as a good starting base.

Advertisements