MA Project Proposal FormTT

so this is the start of the end…. The masters project itself. I had a lot of wrangling to do with this, should I go with my heart or my head… It’s still a little fuzzy but I’m trying to do both. I think the very first idea of bringing an extinct bird back to life still has  a real drive and purpose to the idea, but through the different modules I want to experiment more with my own mark making, not just in the computer and I still want to give people a reactive experience to remember, rather than a passive, onlooker approach.

                                                          MASTERS PROJECT PROPOSAL FORM

Section 1: Description of Project

Outline your current practice, ideas and creative intentions for the project, including final outcomes. with reference to existing research and practice in the relevant areas of study. For collaborative projects, give details of each person’s role in the project. (max. 300 words) 

I am interested in line, form and movement, particularly figuratively using rotoscoping, but want to use current technology to make art playful, such as motion sensors, projection mapping and Augmented Reality to introduce interaction.

I would like to produce an interactive installation which on first viewing might appear as a static gallery/museum space, until the viewer steps into that space and their presence triggers a visual animated reaction from a physical object. As the viewer steps further into the space another sensor will continue the animation drawing the viewer into moving and interacting with the space even more. The lines would change in character, media and complexity, but would capture the essence of the original movement.

The scenario: as you enter the room a small statue of a great bustard is on your right, as you step closer to take a look a sensor is triggered and an animation is projected onto the statue, which takes the form of a drawn Great Bustard taking off (as a bird would when you approach it). The animation moves across the wall behind the statue, flying away and the form is stripped down to a single dancing line.

In an ideal world I would use Augmented Reality to overlay the static with the moving, but, as yet, not everyone is aware of AR or has the ability/device to download the technology, so as not to exclude anyone I want to use sensors for the triggers. I will provide leaflets and business cards (postcards) which will have the same experience using AR on them for people to take away my art and view it at home, spreading awareness of what it can do to further peoples knowledge and understanding.

 

Section 2: Methodology

State your research methods for the project and provide a rationale for their suitability for this type of study, with reference to existing research and discourse on relevant methodologies. (max. 300 words)Looking at what already exists for interactive/reactive art. Making art more playful is proven to make it more memorable.

Layering over existing items/objects will re-invigorate them in a non-destructive method.

My animation will experiment with visitors experience of ‘art on the wall’ although AR is a perfect platform for this, in a show situation you need to think about making it accessible, so using motion sensors/pressure sensors, makes it a more shared non exclusive experience. Whilst still providing printed information which will give the ability for people to experiment with AR in their own home… taking my art/animation away with them…

 


 

Section 3: Bibliography / Key Sources

Give references to images, texts, websites, artists, designers and other sources that are relevant to your project and contextualise your study. ARTsense, FACT, Marco Tempest, Sander Veenhof, John Craig Freeman, Jason Ohler all exploring AR in art and information.

Geoffrey Mann’s glass sculpture from his exposure series ‘Flight Take Off’ embodies the feeling of movement in a single solid piece. Erica Russell dancing animation. Joanna Quinn, figurative character movement. Saul Bass, flat graphic style animated titles.

 

 

 

Section 4: Learning Outcomes

Learning Outcome Provide an explanation of how your project will demonstrate your ability to meet each of the Learning Outcomes for the Masters Project Unit.
LO1 Evaluate current issues, practices and initiatives associated with your field of study in relation to the development of your work. Augmented Reality is not accessible to everyone at the moment, but if people can experience it in the gallery space in a live situation they may be more inclined to try the AR at home.
LO2 Demonstrate understanding of the materials and processes associated with your subject through experimentation, research and application. I need to look at sensors, interactive art, printmaking, life drawing, rotoscoping, and animated movement. 
LO3 Devise and generate a body of work that demonstrates innovation in its approach; challenges existing perspectives and shows a reflective and critical approach to your subject area. I will initially be looking at quality and texture related to mark making to get the right textural feel to my animated sections, then I will be able to progress onto the actual animation.
LO4 Critically evaluate and apply appropriate methodologies and research findings to your project Once the right mark making technique is decided upon I will then be able to expand it for the final film. I will need to get the right type of sensor into my space for the whole project to work.
LO5 Articulate the content and ambitions of your work to peers, specialist and non-specialist audiences, verbally and in writing, in an appropriate and professionally viable format Using sensors in the final show will enable anyone to interact with my intended experience, but I will give out leaflets on the use of new technology – Augmented Reality in particular –  for a personal experience and to aid understanding through AR.
LO6 Plan, organise and produce an original and creative body of work to a standard that reflects the professional expectations of your subject area. I will need to acquire footage of the Great Bustard taking flight, or of a bird with a similar gait and get hold of or create a rough 3d model plus filming dance and experimenting with mark making, through print techniques and go back to life drawing classes to gain a more natural drawing hand

Section 5: Resources and Schedule

Provide a plan outlining your project schedule and indicating resource requirements where applicable (this may be attached as a separate sheet)Check that the sensors will work the way I want, to make it a reactive space. Film the movement, both of a dancer and of a Great Bustard. Test mark technique and rotoscope. Test projection over a model and test the sensor reaction working together.

Resource requirement: sensor technology…

Section 6: Risk Assessment

Outline any potential risks, particularly Health and Safety and/or ethical issues that could affect the project. It is recommended that you seek the advice of your tutor and relevant NUA staff, e.g. the Health and Safety Officer, before completing this section. Continue on a second page if necessary. 

The lighting in the room will need to be dark enough to see the projected animation, but not dangerous to cause a trip hazard. The sensor technology also needs to be unintrusive.

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