Inital GoPano 360 video tests #360 #gopanomicro

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So, I’ve bought my GoPano micro adaptor (not many left!), conned my husband into ‘needing’ an iphone 5 (just happens to fit the GoPano Micro :)) and shot two pieces of 360 footage, not exciting pieces obviously, just me wandering round my house and outside, but I just needed some test footage to move forward with…

This is a screengrab from the inside shot.

Screengrab from test go pano 360 video shot

Screengrab from test go pano 360 video test shoot

I love that when you’re viewing it online you can turn around and zoom with keyboard controls.

  1. So problems that are easy to spot before I can develop it further are, I’m quite prominent in the frame, and staring at myself is not what I want to do – solution, test different ways of holding the camera and GoPano setup.
  2. Light needs to be good as the phone auto corrects as we move through and it doesn’t cope well with internal lighting.
  3. Finally – quality, is it up to scratch, this can only be really tested when I go a step further and see if I can view this video in my google cardboard VR glasses..

Lastly can I take it into a programme and add interactivity?

What I really want is one where the viewer can drive the movement, similar to Fibrums Rollercoaster where you start the ride by focusing your gaze on the ‘go’ lever within the environment.

A new addition to the recently updated Google Cardboard compatible apps is ‘Titans of Space’

Titans of Space® is a short guided tour of a few planets and stars, the point of which is to give the player a sense of scale of just how big these planets and stars are compared to each other.

In game visual from Titans of Space

In game visual from Titans of Space

Again this uses the mechanic that you have a virtual crosshair and focussing where you are looking, at a trigger will reward you with a reaction in game, very clever stuff..

I would ideally be able to wander around the created environment just by turning my head and opening doors or entering corridors with this virtual crosshair as my controller.

So I need to trial different capture methods to minimise my presence in the resulting video and test the video from gopano site with google Cardboard to see if it’s compatible… will report back soon!

AR in Museums

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I have three aspects to research in my self-negotiated project, one of them being investigating AR in Museums currently. This article by Shelley Mannion, Digital Learning Programmes Manager, The British Museum, entitled British Museum – Augmented Reality: Beyond the Hype is a great short piece that references other front runners testing and looking into AR in their museums.

Among the forerunners are the Stedelijk Museum in Amsterdam which used AR to install artworks in a local park (ARTours), and the San Francisco Exploratorium which turned an evening event into a surreal AR playground (Get Surreal). In 2011, the British Museum’s digital learning team embarked on a plan to explore AR’s potential in museum education. We ran a series of experimental projects that allowed us to push the boundaries of the technology and evaluate its benefits in learning programmes. Our experience confirmed that AR – although technically still immature – has both the unique ability to engage visitors and quantifiable learning outcomes. It is a useful tool in our arsenal of interpretive tools and techniques. (quoted from http://www.museum-id.com/idea-detail.asp?id=336 )

What I find interesting is that The British Museum has been testing their app called ‘passport to the afterlife’ since 2011, it is a trigger related trail with markers which will display 3D objects, and the museum itself provides the device for the visitors to use, so no-one is discriminated against for not having the right phone.

I think this is great, just what I want to see in our modern world, the ancient and long gone being brought to life, real time in our own hands with the aid of technology.

We can learn at our own pace, combining tech and tradition, I still want to go and see those dug up objects and an artists view of what it once was like, but imagine being able to look around it, zoom in and out and gather more information, relevant to your own needs, on a mobile device.

Bringing creatures back to life. Using animated 3D models to show what an extinct animal or plant would have looked like is another ideal use of AR. Holding your device over a skeleton or fossil to reveal an animated model answers an age-old interpretive challenge. The Natural History Museum in London uses this technique to populate a multimedia theatre with early humans, dinosaurs, fish and other animals in the interactive film Who do you think you really are? This is an expensive bespoke implementation with custom hardware, but these types of applications are increasingly easier and cheaper to realise.  (quoted from http://www.museum-id.com/idea-detail.asp?id=336 )