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3D scans

3D scans

I always want to experiment and push whatever I make a little further and I really enjoyed my Life Sculpture Classes, and really wanted to test how accurate 3D scanning is these days.

LiDar and photogrammetry are both ways to take data point information in so you can recreate your physical object in a Virtual World.

I used both Polycam and the Kiri engine to test side by side their accuracy, but when replicated at small sizes and then reprinted out using my Creality 3D printer, I couldn’t tell much difference… but maybe if I scaled the replicas up you could…

There was a definite difference in the point count between the 2 programs, and even though the Polycam ‘video’ looked really good, it was relying on the photos to make the surface texture.

This is the scan of my female Life Scultpure figure after being scanned into Polycam from 100’s of photos that the software stitches together to recreate a fully remade model, albeit in Virtual Reality 🙂
A variety of sizes of 3D printed mini version of my seated Life Sculpture, I wanted to see how much detail you could capture and then see in the resulting print.
This is a screen capture taken from Polycam of a 3D, 360 scan made up of 100’s of photos of my Life Sculpture

and how about a bit of Augmented Reality using the scanned OBJ files, above is a screengrab of the 3D model in real space – my keyboard!

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