A chance to get into the animation studios and see my artwork on the move.

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I lay out the keyframes in sequence, I am so pleased with how they look, but slightly worried by the size of them and the size of the animation rostrum!

wpid-dsc_0029.jpgIf you look at the mac screen in the image above you can see that the artwork is slightly too big for the safe areas of the video capture for the Dragon animation software.

And of course, rookie error, if this is the bird at it’s most up stretched stroke, there is no room at all for the down stretch…

To make this work I will need to make the work smaller, which I’m not really happy about as it’s tricky enough the size it is working with real feathers. I will need to think carefully and plan this.

wpid-dsc_0028.jpgTalking to Sam – the animation technician – if I take it out of the Dragon software that may not be an issue as I can position the images where I want, but will need to check the technical side of that and make sure I can output to the appropriate file type if I do it my own way, also there’s more scope for incorrect positioning if I do it by eye.wpid-dsc_0027.jpg

However I go through the motions with what I have, to see what happens…

It’s looking lovely actually, obviously too fast as I have only got 6 frames, but an encouraging first test. All of the detail is there, it loses nothing, the trails of the dust look good and add texture and movement, just as I wanted it too, so from here I just need to create the full animation cycle frames, plus the take-off, all of which I don’t have reference material for, but should be able to work it out by careful study, totalling approximately 30 frames.

Still with technical issues on my mind,  a quick test using the raw images from the rostrum camera will be in order, then I can decide whether I have to work smaller to fit under the animation software limits, or if I can sort it independently of that, I can work at the size I’m happy too.

I choose my favourite paper stock and get ready for the hard work to begin.

 

 

 

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