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Continue reading →: Maya – Rigging 101
So my first day spent trying to rig my model, and it feels like I went 1 step forward and 3 steps back, the actual jointing all made sense and after watching the tutorial I created my leg joints. I quickly drew out the hip to knee to ankle joint…
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Continue reading →: Aurasma first 3D model test
After managing to create my first 3D model of the Bustard in Maya, it’s now time to test it through Aurasma. My trigger image is made and slightly updated using the full colour logo from the Great Bustard group. I think it works much better as a visual key as…
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Continue reading →: Maya – UV mapping
After making my basic model in Maya, I really wanted to use the UV mapping controls to get some texture onto the model, to make it more realistic and to see just how complicated realising a virtual bird might be. I spent most of a day looking at how to…





